Proper animations
The first animation represents a soft body ball (plz don't take this out of context) like a water balloon, next is hard body ball (don't take this out of context as well) and the thirs one is the better version of the previous animation(hermitcraft season 7)
So a basic tutorial for making some basic animations:
If u want to make some seamless animations, use higher Fps, maybe 10 Fps if u rly want to
If u want to make some fast animation i would prefer lower fps but its sort of debatable on when to use low fps
If u want to make very slow and seamless animations definitely highest fps.
Now for the animating bit
Pose to pose method is in which u first choose how u want to do it by first choosing where a thing moves from and where it stops. It doesn't seem seamless at all so we fill in the gaps. If we don't do that and do all the frame serially, it might not be perfect on where u wanted it to stop like while doing a jump animation, the jump might not be complete and the character might look like it should fall if we do it serially
Now the straight method might seem useless but its not. The straight method is basically doing all the frames in a row. Its useful when we don't know the result might be like making a fire animation.
3 years ago 46 views 35 framesDraw your original anime with iOS/Android App!