elements.
this is the full version
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green points to what they are strong to (super effective)
if the same element attacks each other its weak (red) (not effective)
if ghost fights another ghost it will be super effective
poison posions, ice freezes(stun), fire burns, electric zaps(stun), dark traps(cannot flee/switch), psychic sleeps (only works on fighting/poison/normal/flying, non magic types), curse traps&sleeps (cannot flee, stuck sleeping, aka free attacks for the curse type)
ghosts cannot be effected by type bonuses (cannot be poisoned,freezed,burned,zaped,ect)
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extras:
psychial attacks do not work on ghost types
psychial attacks on fire types will burn you
ground type moves do not work on flying types
if you are a ghost type you cannot be trapped
curse(demon thing) types are only effected by magic, they are a fusion of dark/ghost type
Curse is strong to all elements, Curse is neutral to Curse. Curse can trap/stun
Magma type = fire atk + ground support / ground atk + fire support
Super elctric type = electric atk + water support / water atk + electric support
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