saturnyleavz

(Stickman battles)crease from saturnyleavz(ingame name Dioar))

Cost:3,000 catergory depends on mode calm mode:resource management/trapper rage mode:rushdown/aggressive normal mode:sniper/sneaker

Normal mode stats:250 health stamina:115 stamina loss per secound:8.25 stamina regeneration per secound:22.75 walk speed:5.75 run speed:28.25

Calm mode stats:300 health stamina:105 stamina loss per secound:7.25 stamina regeneration per secound:21.25 walk speed:6.75 run speed:27.25

Rage mode stats:200 health stamina:125 stamina loss per secound:9.25 stamina regeneration per secound:23.75 walk speed:4.75 run speed:29.25

Description:on planet where peace is key to survival 2 scientist had an idea instead of fighting only being in movies the "other stickman planet" has it to they want test subjects to go on that planet they kidnapped Crease and others landing on the planet not even a secound they get blasted down crease stands his ground as the killers make a deal with him Creas's life flashes before him as the half of his body gets ripped off replaced with dioptase that causes him to go in outrage dashing foward killing anyone in his path little did those unfortunate killers know his rage is deadly making him cause terror open the terrified stickmen of the planet a fragile yet dangerous killer

Calm mode abilities cooldown:50 secounds
Meditation:Dioar meditates being invincible but slowing down by 40% every 0.5 secounds he heals 5 health doing 3 damage every 0.2 secounds to near stickmen also slowing them down by 30% making them unable to run after 5 secounds are up stickmen caught in this area immediately flung towards Dioar giving Dioar a extra 10 health for every stickman caught in this if no stickman is caught in this Dioar is granted 50% more speed for 2 secounds revealing all stickmen's location for 1.5 secounds cooldown:20 secounds

Bandaged when killing a stickman while in calm mode Dioar gets granted 25% more speed for 20 secounds and 50 more max health for the rest of the round also medkits off the ground can be used a walls and can be sized by whatever to block paths and can be picked up to be placed somewhere else medkit walls last for 30 secounds and will turn small again fallen walls will be highlighted to Dioar for 5 secounds while medkits are enlarged they can't be picked up by stickmen and double medkits are on the ground 4 instead of 2 but only heals 40 health

Rage mode abilities cooldown:30 secounds

Raging instinct all stickmen are highlighted at all times every 3 secound his sight will turn a red a tint the longer in rage mode 1- max stamina every 2 secounds but his speed will also increase by 1% this maxes at 25% more speed and the highlights on stickmen will slowly grow more visible

Claw Dioar while in rage mode 10 more damage is done but 10 less self healing is done from these hits

Normal mode cooldown:2 secounds

Eyesight Dioar looks though the eyepart of his blasting dioptase arm zooming in on stickman if he fires correctly it does 5 damage if he miss fires Dioar gets highlighted to all stickmen for 2 secounds slowing him down by 25% for 3 zooming cooldown:0.2 secounds zooming out cooldown:0.6 secounds shooting cooldown:2 secounds

Exclusive to all modes abilities:

Rejuvenation of corruption exact amount of damage Dioar does to a stickman is the healing done to him

Slit Dioar slices infront of him doing 32 damage to whoever comes in this range cooldown:1.25 secounds

Dashing Dioar slows down by 50% for 2 secounds before gaining 32 speed but slightly less turn control and 80% more stamina loss this ability only stops when he runs out of stamina 2 different modes effect the interaction of colliding with a survivor

First mode is Phazing! when colliding with a stickman 10 self damage and 10 damage is done to that stickman every stickman phased through grants Dioar 5% more speed 30 stamina and 5 more self damage and damage to the stickman is done

Secound mode is ☆boom☆ when Dioar collides with a stickman the stickman ragdolls for 1.2 secounds Dioar slows down by 35% for 0.95 secounds doing 15-25 damage based on the how long the charge took

Cooldown:10 secounds

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