Mr Duckling

*intense breathing*

// global varibels

// player movement vars
var s;
var dir;
var scl = 20;

// platforms

var b1x = 230
var b1y = 400
var b1width = 200
var b1height = 40

function setup() {
createCanvas(800, 600);
s = new snake()


}

function draw() {
s.update()
s.show()

//
}

function keyPressed () {

if (keyCode === UP_ARROW) {
s.dir (0,-1)
}else if (keyCode === RIGHT_ARROW) {
s.dir (1,0)
}else if (keyCode === LEFT_ARROW) {
s.dir (-1,0)
}
}

function snake() { //including game stages

this.x = 800



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