Join ninetailedfox’s dnd thingy
make your character choose what to do and if you want save the world with magic or a bow or gun maybe a sword or dagger you choose stats are wisdom : just how smart you are useful for mages starting spells) intelligence: capability of learning new stuff useful for mages learning new spells) durability: basically hp usefull for brawlers) strength: how strong you are aka damage useful for brawlers) charisma: negotiation like if you kill some one not evil it’s easier for you to negotiate on not being sent to jail or maybe getting a discount on a object usefull for rouge classes) stamina: how fast and far you can run or climb or how long you can dodge attacks without getting tired usefull for rouges classes and assassin classes) stealth: how hidden you can be also good for stealing stuff useful for assassin classes and sometimes rouge classes to) (classes are alchemist rouge/assassin mage Druid brawler and marksman mage is magic Druid is plant based magic marksman is ranged stuff alchemist is potions or stuff like gunpowder) ( races are imp ent spirit human dwarf elf ork and halfling (some stats will get raise by doing certain things like you can raise stamina by running jumping and climbing a lot or intelligence by reading books)
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